No Undo Button
- Ana Villamizar
- May 25
- 2 min read
I studied architecture, so drawing and visual thinking have always been familiar to me, but art for me has never been something professional. It’s simply a hobby I enjoy.

Most of these pieces weren’t long-term projects. Many were done in a day—quick sketches, experiments, ideas I wanted to try. Some were inspired by techniques or styles I admire. For one animal portrait, I wanted to experiment with the expressive energy of Van Gogh’s brushwork rather than focus on realism.

That’s what I enjoy about it.
Not perfection. Not mastery. Just experimentation.
We spend so much of life in front of screens now, where everything is instant, editable, and reversible. If something doesn’t work, you delete it, undo it, move on.
Creating something by hand feels completely different.
There’s no shortcut.
No undo button.
Just the process.
And maybe that’s exactly why I enjoy it.
Technology still plays a role. I use it to find ideas, discover techniques, and learn from artists I admire. But inspiration is one thing—actually sitting down with paper, pencil, or paint and making something tangible is another.
It slows things down.
It makes mistakes part of the process.
It turns creativity into something physical rather than temporary.
Coming from architecture, I’m used to structure and precision, but this feels much more relaxed. Most of these pieces were done in a day—just sketches, experiments, or moments of curiosity.
Sometimes it’s about trying a style I admire, experimenting with a technique, or simply seeing where an idea goes. There’s no pressure to make something perfect, which is probably why I enjoy it so much. In a world where so much happens through screens, there’s something genuinely satisfying about stepping away for a while and creating something with your own hands.









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